Mortal Shell II achievements

Mortal Shell II Achievements

Mortal Shell II trophy guide: PlayStation 53 and Steam 52 goals, missables, and a platinum-style path. 40–60h is a community estimate. Verified August 2026.

Platinum path, missables, and the Seal that disables trophies.

~13 min read

At A Glance

This Mortal Shell II trophy guide is the platinum-style path for Mortal Shell II (Cold Symmetry / Playstack): PlayStation 53 trophies versus Steam / Xbox 52 achievements, the collect gates, three missables, and the Seal you must never wear. It is not a fake 53-row dump. Verified August 18, 2026 · Steam.

FactDetail
PlatformSteam · PS5 · Xbox Series X|S
GenreSoulslike ARPG · no stamina
ModeSingle-player
Price$49.99 Standard · $59.99 Devout
ReleaseAdvanced Access Aug 17 · worldwide Aug 20, 2026
Developer / PublisherCold Symmetry / Playstack
SteamApp 2584270
This pageMortal Shell II trophy guide — path, missables, collect gates
PlayStation53 trophies including the platinum cup
Steam / Xbox52 achievements — no platinum cup
Platinum-style clock40–60 hours — third-party estimate, not official
Co-op trophiesNone — single-player
Need Mortal Shell 1?No — standalone sequel
Easy-mode SealFourth Seal near Marrow Keep — disables achievements. Never on a trophy run
Missables (3)Mid Summer? · Peter’s Perfect Parry · No, You Still Can’t Win
Named collect cupsLord of War · Guns Lots of Guns · Stoned · Sat Nav · Heavy Metal · Cleanse All Beacons · Collect all Ova · Max out a Weapon
Bug reportsStoned · Seeking the Past — version / fix status TBA
Full 53-name tableTBA — this page will not invent the missing rows
Last verifiedAugust 18, 2026

How many trophies vs Steam achievements?

PlayStation 5 lists 53 trophies. That count includes the platinum. Steam and Xbox list 52 achievements. The extra PlayStation row is the cup, not a hidden 53rd story flag. A Mortal Shell II achievements hunt on PC is the same work minus that one icon. This Mortal Shell II trophy guide will not pad a 53-row table with guessed names to look finished.

Opening-hour Mortal Shell II save — trophy work is the same combat loop
StoreCountWhat the extra row is
PlayStation 553 trophiesIncludes platinum
Steam52 achievementsNo platinum cup
Xbox Series X|S52 achievementsNo platinum cup
Difference1The PlayStation platinum — not a PC-only secret

Platinum is a PlayStation wrapper

If you are on Steam or Xbox, “platinum” still means the same completion: every listed Mortal Shell II achievement except the cup you cannot earn. The collect gates, the three missables, and the fourth-Seal ban do not change by store. Do not start a second save because a PC list “looks shorter.”

Named rows this page will print; the rest stay TBA

Insider-style and PowerPyx-style lists already name the collect cups, the individual weapon / sidearm pops, three missables, Ascension, and Seeking the Past. Hidden bosses also sit on those lists as trophy fights. Remaining titles — including exact Shell-collect and Bond-max cup names — stay TBA. A guessed 53-name spreadsheet is a second bug.

40–60 hours is an estimate

Third-party roadmaps clock a platinum-style run around 40–60 hours. That is a community range, not Cold Symmetry’s timer. First-run combat plus a cleanup pass for Stoned, Sat Nav, Heavy Metal, and 40 Shell Memories is what fills the high end. A story-only walk without collects is a different clock and does not belong on this page.

Once the count is clear, the next job is which collects actually sit on the list — not every pretty item in the world.

Which collectibles are required?

A Mortal Shell II trophy guide completion is a collect run, not a boss-only clear. The required sets this site trusts: all eight shells, max Bond on one Shell, all 40 Shell Memories (8 hosts × 5), all melee, all sidearms, max one weapon, all tarstones (Stoned), all Ova, all Map Fragments (Sat Nav), cleanse all beacons, and all Lute Tracks (Heavy Metal). Exact remaining cup names stay TBA.

CollectTrophy / noteWhere this wiki tracks it
All playable ShellsRequired — cup name TBA (do not count Harros)shells
Max Bond on one ShellRequired — cup name TBAshells
All Shell Memories40 = 8 × 5 — requiredshells
All meleeLord of Warweapons
All sidearmsGuns Lots of Gunssidearms
Max one weaponMax out a Weapon — Tarforge / Franzweapons
All TarstonesStoned — ~75 named; full dump TBAtarstones
All OvaCollect all Ova — count TBAbeacons
All Map FragmentsSat Nav — fragment count TBAThis page + walkthrough pins
Cleanse all BeaconsCleanse All Beacons — full name list TBAbeacons
All Lute TracksHeavy Metal — Troubadour’s Lutesidearms

Lord of War is melee; Guns Lots of Guns is sidearms

Lord of War is the melee set. Guns Lots of Guns is the ranged set. Do not mix them. Individual pops this site already names: Deep Cuts (Axe and Dagger / Axatana), Big Boi (Great Martyr’s Blade), Just the Tip (Black Needle), Like Clockwork (Clockwork Scythe), Stop – Hammer Time (Obsidian Hammer), Cut You Down to Size (Veteran’s Battle Axe), and Spiked (Caged Hystrix — type TBA, do not force it onto either list). Sidearm pops: Old School (Forgotten Crossbow), Chop Chop (Salvaged Trebuchaxe), Old Painless (Triarch Repeater), Beautiful Baby (Cursed Child), Speared (Ballistazooka). Iconoclast and Nail Shot are starters — no hunt. Remaining melee / gun titles, including Hallowed Sword and the eighth sidearm, stay TBA.

40 memories is 8 × 5, not a ninth host

Each keepable Shell has five memories. Eight hosts is 40. Harros is prologue only — he is not a ninth memory stack. Glimpses at the Shell Keeper buy those lines. Max Bond on one Shell is a separate cup from watching every memory. Seeking the Past is a named trophy on third-party lists with unlock-bug reports; whether it is the memories cup stays TBA until the in-game list is recaptured. Do not invent a mapping to look tidy.

Stoned, Sat Nav, Heavy Metal, Beacons, Ova

Stoned is every Tarstone. Wear cap is still ten — collecting them all is not a reason to equip a stone that fights the kit. Sat Nav is every Map Fragment; fragment count stays TBA. Heavy Metal is every Lute Track on Troubadour’s Lute. Cleanse All Beacons and Collect all Ova are the same habit: purify, pick the Ova up, take it to Marrow Keep. A 60-name Beacon table is still TBA on the beacons page — do not skip a corrupted stone because the atlas is unfinished.

Collects you can bank as you walk. Missables you cannot. The next section is the three names that can die on a save.

Which trophies are missable?

PowerPyx-style lists mark three missable Mortal Shell II achievements: Mid Summer?, Peter’s Perfect Parry, and No, You Still Can’t Win. This Mortal Shell II trophy guide warns on those names. It will not invent NPC walks, dialogue picks, or arena steps until a recapture proves them. If a writeup guesses a how-to, treat that guess as unverified.

TrophyStatusWhat this page will say
Mid Summer?Missable — PowerPyx-styleWarn. Do not invent the festival / NPC walk
Peter’s Perfect ParryMissable — PowerPyx-styleWarn. Do not invent the parry target or room
No, You Still Can’t WinMissable — PowerPyx-styleWarn. Do not invent the encounter
Everything else named hereAssumed cleanup-legal until proven otherwiseStill collect as you go — do not wait for a second cycle

Warn now, write the how later

A missable flag means the window can close. It does not mean this page knows the window. Mid Summer? looks seasonal by name; that is not a confirmed Festival pin. Peter’s Perfect Parry sounds like a named parry check; that is not a confirmed combat drill. No, You Still Can’t Win is a named encounter, not a boss walkthrough. Rooms, NPCs, and fail conditions stay TBA.

Hidden trophy bosses are not the same as missable

Nine hidden trophy bosses already sit on third-party lists: Magdalena, the Lady of the Woods, The Lost Child, The Nameless Captive, Sir Isaac, the Scholar-Prince, Hexapod, The Monolith, Droeg, the Conquerer, Malborn Offspring, and Orrem, the Reclaimed. Magdalena is the one this wiki can landmark (Etching Needle chest immediately before the arena). The other rooms stay TBA. Hidden is not the same as missable — do not collapse those two lists.

If the three missable names are on your watch list, the next hard rule is what you must never equip — or the whole run is dead before a collect matters.

Before you hunt missables

Matched by build plan, shared topics, and guide progression — not random related links.

What must I never equip on a trophy run?

The fourth Seal near Marrow Keep. It is easy mode. It disables achievements on that save. A Mortal Shell II trophy guide run wears one of the three legal Seals — Infinite (Parry), Untarnished (Guard / Perfect Guard), or Vatra (Harden / Perfect Harden) — and leaves the fourth in the dirt until NG+ / a second cycle you no longer care about unlocking.

Infinite Seal trial — wear one legal Seal; the fourth nearby Seal disables trophies
ItemOn a trophy runWhy
Infinite SealLegalParry — opening combat trial, left path from the Keep
Untarnished SealLegalGuard / Perfect Guard — safer default while you learn
Vatra SealLegalHarden / Perfect Harden — messy angles and add rooms
Fourth Seal (easy mode)NeverDisables achievements. Name TBA (Slayer / Gloomslayer aliases in writeups)
Harros after prologueDo not plan around himNot a ninth Shell and not a trophy host

Easy mode is not a difficulty slider you can undo

The fourth Seal sits near the opening trial, next to the three you are supposed to learn. It is not a “story difficulty” you flip in a menu after the credits. Equip it and Mortal Shell II achievements stop tracking. Leave it. Combat is the timing sheet for the three legal Seals. Beginner guide is the first-hour walk that already says the same ban.

Difficulty extras that are not this Seal

Optional combat extras exist — executions can refill health on an easier setting; “turn off the sun” is the harder lean. Those are not the fourth Seal. This page only hard-bans the easy-mode Seal that kills the trophy list. Camera (Immersive vs Action) does not unlock or block cups.

With the Seal ban locked, the leftover question is order: what you collect on the first walk versus what you mop after the story.

How should I order a platinum pass?

One save. Three legal Seals only. Walk the walkthrough Beacon order, pick up every named collect you pass, and keep the three missables on a sticky note. Cleanup last: leftover Tarstones, Map Fragments, Lute Tracks, memories, and hidden trophy bosses whose rooms are still TBA. This is a Mortal Shell II trophy guide pass, not a speedrun.

PassDo thisDo not do this
Hours 1–8Beacon / Ova habit, first Shells, Iconoclast to Franz, legal Seal onlyEquip the fourth Seal “just to see”
Mid gameWeapon and sidearm rooms as the walkthrough hits them; bank GlimpsesNG+ reset to “fix” a missable you have not confirmed
Story closeKeep the missable names in view; do not rush past a named eventInvent a Mid Summer? / Peter / Can’t Win walk from a forum guess
CleanupStoned · Sat Nav · Heavy Metal · leftover memories · hidden bosses with real pinsWear every Tarstone at once — ten is still the cap
  • Do01Start a fresh save. Do not equip the fourth Seal near Marrow Keep — ever, on this file
  • Do02Wear Infinite, Untarnished, or Vatra. Swap at a Beacon when the fight type changes
  • Do03Leave Harros after the prologue. Count eight Shells, not nine
  • Do04Cleanse every corrupted Beacon you can survive. Pick up Ova. Carry it to Marrow Keep
  • Do05Unlock Tiel and Proxima around Widow’s Overlook, then the rest of the eight as gates open
  • Do06Park Glimpses toward one Bond max and the 40 memories — do not sprinkle eight thin trees
  • Do07Walk named melee rooms for Lord of War. Franz: max one weapon (Max out a Weapon)
  • Do08Walk named sidearm rooms for Guns Lots of Guns. Keep Troubadour’s Lute for Heavy Metal
  • Do09Flag Mid Summer?, Peter’s Perfect Parry, and No, You Still Can’t Win — how-to TBA; do not skip a named NPC / event you cannot recapture
  • Do10Pickup pass: Tarstones (Stoned), Map Fragments (Sat Nav), remaining Ova, remaining Beacons
  • Do11Hidden trophy bosses when a pin is real — Magdalena first if you find the needle chest; other rooms TBA
  • Do12If Stoned or Seeking the Past does not pop, log the version. Fix status is TBA — do not wipe the save on a rumor

Story first, with pockets open

The walkthrough is the spine. Tips stops Resolve waste from padding the 40–60h estimate. You do not need a second file for “collects only” if you pick up stones, fragments, weapons, and Ova on the same road. You do need a second file if you already wore the fourth Seal.

Bugs: Stoned and Seeking the Past

Third-party roadmaps report Stoned and Seeking the Past failing to unlock for some saves. Version and patch status stay TBA. If a collect counter looks full and the cup is dark, write down the build, then ask on the official Discord — do not delete a 50-hour file because a forum thread said “bugged.” This page will not claim a workaround it has not verified.

When the pass order is enough, leftover questions sit in the FAQ — including whether you need the first game, and why Steam shows 52.

FAQ

How many Mortal Shell II trophies are there?

PlayStation 5: 53 trophies including platinum. Steam and Xbox: 52 achievements. The extra PlayStation row is the platinum cup.

Is there a Mortal Shell II platinum on Steam?

No. Steam and Xbox have no platinum cup. The completion work is the same 52 achievements.

How long is a Mortal Shell II trophy guide platinum?

Third-party lists estimate 40–60 hours. Treat that as an estimate, not an official timer.

Which Mortal Shell II achievements are missable?

PowerPyx-style lists mark three: Mid Summer?, Peter’s Perfect Parry, and No, You Still Can’t Win. How-to steps stay TBA — this page will not invent them.

What disables Mortal Shell II achievements?

The fourth Seal near Marrow Keep. It is easy mode. Never equip it on a trophy run. Wear Infinite, Untarnished, or Vatra.

What does Lord of War vs Guns Lots of Guns mean?

Lord of War is all melee. Guns Lots of Guns is all sidearms. Individual weapon trophies (Deep Cuts, Big Boi, Old School, and the rest named on this page) sit on those two lists.

What is Stoned in Mortal Shell II?

Collect all Tarstones. Some reports say the unlock can fail. Version / fix status is TBA.

What is Sat Nav in Mortal Shell II?

Find all Map Fragments. Exact fragment count stays TBA.

What is Heavy Metal in Mortal Shell II?

Play all Lute Tracks. Troubadour’s Lute is the named sidearm. Track list TBA.

How many Shell Memories do I need?

40 — five per playable Shell, eight hosts. Harros does not add a ninth stack. Seeking the Past is a named trophy with bug reports; whether it is this cup stays TBA.

Do I need Mortal Shell 1 trophies first?

No. Mortal Shell II is a standalone sequel. You do not need the first game’s list.

Are there Mortal Shell II co-op trophies?

No. The game is single-player. There is no co-op cup.

What is Ascension in Mortal Shell II?

A named trophy on community footage. How-to and whether it is story or collect stay TBA. Do not invent a walk.

Where is the full 53-trophy table?

Not on this page. Remaining names stay TBA. This Mortal Shell II trophy guide will not invent the missing rows.

Last verified?

August 18, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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